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Annual Conference sessions

The first Ecsite Conference took place in 1989. Here you can browse all Conference sessions since 2010. Use the search engine to look for people, topics...

Looking for an older session? Our digital records start in 2007, with programme pdfs attached to each conference page

Science ♥ society
Antonio Gomes da CostaBrooke SmithBrian SouthwellBrian SouthwellSara YeoJohn BesleyJohn CookJaron HarambamLaura SmillieJacques PetitpréDidier MICHEL

This two-day pre-conference workshop will bring together social science researchers and the science engagement community to explore the role of science communication professionals at a moment when many worry about the prevalence of misinformation...

Learning
Sebastian MartinLiam NilsenSebastian UribeMartin SwiftKathrin KöstersRyan JenkinsStefania Druga

Digital technology has long been a part of science centres’ and museums’ exhibits, programmes and activities. The recent surge of interest in MakerSpaces and introduction of new tools have led to opportunities for creating playful, open-ended and...

Strategy & vision
Henrik SellCarole PalecoThomas B BergMarianne AchiamBrian Degn MårtenssonJuliette FritschStefan Leiner

How do we ignite action among our visitors and make them reflect on causes and effects?

The world is facing major challenges in terms of local and global environmental problems. These are problems that worry many people and can seem...

Equity & Inclusion
Vanessa MignanShaaron LevermentBarbara StreicherElizabeth RasekoalaAntonia CaolaNicole BullockMaarten OkkersenSharon HealMarie-Agnès BernardisAmparo Leyman PinoJulie LeclairSylvaine ChampagneDavid JonesMeie van Laar

How do we break out of our own echo chamber(s) and roll out the diversity, equity and inclusion agenda throughout all areas of our organisations for embedded, transformative change? Tying in with the “pushing boundaries” conference theme, this...

Research, theory & evaluation
Nils Petter HauanIlona Iłowiecka-TańskaRoy SchedlerTheano Moussouri Elizabeth McGregor JacobidesPeter Wardrip

What kind of learning is really taking place in museums and science centres? How do we measure it? This two-day pre-conference workshop will equip participants with tools enabling them to identify the learning taking place at their venue. The...

Science ♥ society
Ana NoronhaMarc MoutinMaría Menéndez

Bringing Space “down to Earth” is a priority for the Space sector. Space is a vantage point for monitoring our ever-changing planet – from floods and forest fires to changes in ice cover and rising sea levels. Europe plays a leading role in this...

Science ♥ society

All detailed information about this workshop can be found here.

Science ♥ society

All detailed information about this workshop can be found here.

Learning
Julia WoitheTania JohnstonAnne LandHanne TytgatFreddy GripWolfgang VieserJulia Woithe

Many science centres and out-of-school learning labs offer hands-on workshops for (high-school) students in addition to their interactive exhibitions.

A common challenge is to find the right balance between open inquiry and "cookbook" type...

Research, theory & evaluation
Marjelle van HoornJen DeWittRoy SchedlerIlona Iłowiecka-TańskaNils Petter HauanColin Johnson

There is a lot happening in evaluation and research. How can you find your way around it all?

The first day of this two-day in-depth workshops offers an introduction and a refresher. Small group activities and inspiring talks will help...

Exhibit development
Leonel AlegreRoberta MansurInes MontalvaoSusan HolmesAlisson BoiffardHerve Groscarret

Interactivity has always been part of the science centre's DNA and is now common in many types of museums. However, it doesn't necessarily take into consideration visitors' emotional journey. The concept of experience design recently started to...

Equity & Inclusion
Fabrice JouvenotIsabelle Chabanon-PougetMelissa RichardMalvina ArtheauJohn SearRadhika BeaumeAymeric FaucherIsabelle Chabanon-PougetMelissa RichardMalvina ArtheauFabrice JouvenotJohn SearRadhika BeaumeAymeric Faucher

Positioned at the crossroads of theatre, games and personal experiences, live action games (LARPs) are powerful tools for social inclusion, decision taking and content communication. Fully immersed and emotionally engaged, players are "pushed"...

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