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Annual Conference sessions

The first Ecsite Conference took place in 1989. Here you can browse all Conference sessions since 2010. Use the search engine to look for people, topics...

Looking for an older session? Our digital records start in 2007, with programme pdfs attached to each conference page

Research, theory & evaluation
Nils Petter HauanIlona Iłowiecka-TańskaRoy SchedlerTheano Moussouri Elizabeth McGregor JacobidesPeter Wardrip

What kind of learning is really taking place in museums and science centres? How do we measure it? This two-day pre-conference workshop will equip participants with tools enabling them to identify the learning taking place at their venue. The...

Science ♥ society
Ana NoronhaMarc MoutinMaría Menéndez

Bringing Space “down to Earth” is a priority for the Space sector. Space is a vantage point for monitoring our ever-changing planet – from floods and forest fires to changes in ice cover and rising sea levels. Europe plays a leading role in this...

Science ♥ society

All detailed information about this workshop can be found here.

Science ♥ society

All detailed information about this workshop can be found here.

Exhibit development
Rui QuintaMariana CardosoInes MontalvaoHaydn AntoniwPoul Kattler

Interactivity has always been part of the science centre's DNA and is now common in museums and other science engagement settings. However, it doesn't necessarily take into consideration visitors' emotional journeys. The concept of experience...

Research, theory & evaluation

All detailed information about this workshop can be found here.

Kate KnealeDaniela De AngeliJohn SearRan PelegMalvina ArtheauRannei Solbak SimonsenClaudia Sodini

Let’s investigate and reinterpret the Experimentarium science centre, venue of this Ecsite Conference, through the lens of a fun and inspiring two-day workshop. Inspired by the Museomix...

Equity & Inclusion

All detailed information about this workshop can be found here.

Exhibit development
Leonel AlegreRoberta MansurInes MontalvaoSusan HolmesAlisson BoiffardHerve Groscarret

Interactivity has always been part of the science centre's DNA and is now common in many types of museums. However, it doesn't necessarily take into consideration visitors' emotional journey. The concept of experience design recently started to...

Equity & Inclusion
Fabrice JouvenotIsabelle Chabanon-PougetMelissa RichardMalvina ArtheauJohn SearRadhika BeaumeAymeric FaucherIsabelle Chabanon-PougetMelissa RichardMalvina ArtheauFabrice JouvenotJohn SearRadhika BeaumeAymeric Faucher

Positioned at the crossroads of theatre, games and personal experiences, live action games (LARPs) are powerful tools for social inclusion, decision taking and content communication. Fully immersed and emotionally engaged, players are "pushed"...

Science ♥ society
Melissa RichardIsabelle Chabanon-PougetMelissa RichardFabrice JouvenotMalvina ArtheauIsabelle Chabanon-PougetDaniela De AngeliYael Bamberger

In this whole day workshop we trigger participants’ creativity, imagine one or several science related games and bring them to life through prototyping. Prototypes will then be beta tested during the rest of the conference, at the GameLab (the...

Marketing & communication
Joanna KalinowskaMaarten OkkersenBenedicte Wolff

Marketing and communication are changing considerably in science engagement organisations as the result of the speed of online communication, the rapid growth of technology and changes in our audiences' identity. But new technologies also provide...

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