fbpx Annual Conference sessions | Ecsite

Annual Conference sessions

The first Ecsite Conference took place in 1989. Here you can browse all conference sessions since 2010. Use the search engine to look for people, topics...

Looking for an older session? Our digital records start in 2007, with programme pdfs attached to each conference page

Talk and game playtest
Aymeric Faucher

Mass Affect is a multi-pedagogical serious game developed at the CRI - Interdisciplinary Research Centre (Paris, France). It is based on the control of the Center Of Mass of players, a physical concept which offers a real-time collaborative...

Strategy & vision
Erik JacquemynHans GubbelsBarry Van DemanMaurice BitranGerfried StockerLuigi AmodioMaria Isabel GarciaUlrike KastrupSilvia Singer

50 years ago the first science centres as we know them today opened: the Exploratorium in San Francisco and the Ontario Science Centre in Toronto.

It was the start of a big science centre movement which led to the development of almost 3,...

A Quiz
Mikko MyllykoskiAntonia CaolaIan Brunswick

Sum up the conference by joining this fact-fueled event testing your recall of the conference's highlights – and learn about the highlights you missed. The questions will touch on keynotes, parallel sessions, Business Bistro and social events....

Rannei Solbak SimonsenJuanita Schläpfer-Miller

This session offers three hands-on workshops differing in theme, technology and complexity: use a mix of high and low tech tools to design your own lamps; build your own sensory devices to detect the sound wavelengths generated by plants or...

Pre-conference workshop
Science ♥ society
Melissa RichardIsabelle Chabanon-PougetMelissa RichardFabrice JouvenotMalvina ArtheauIsabelle Chabanon-PougetDaniela De AngeliYael Bamberger

In this whole day workshop we trigger participants’ creativity, imagine one or several science related games and bring them to life through prototyping. Prototypes will then be beta tested during the rest of the conference, at the GameLab (the...

Laurent BontouxLaurent BontouxFrank KupperEpaminondas ChristophilopoulosJohn SweeneyJantien Schuijer

We often take decisions that affect our long-term future on the basis of present considerations, thinking very little about long-term changes. We are also asked periodically to make choices (e.g. in elections) that could shape society for a long...

Exhibit development
Jörg EhtreiberSarai LenzbergerPilvi KolkIan Simmons

Visitors, especially families and schools, often understand our institutions to be absolutely liable and we are frequently confronted with claims for compensation. This session will explore the difficulties curators and exhibition designers face...

Science ♥ society
Cristina OlivottoVanessa MignanEllen DowellHeidrun SchulzePedro RussoJoseph Roche

There is a growing interest for low-cost open scientific and technological third places. MakerSpaces, pop-up spaces and small science centres across the world have the ambition to become aggregation places where citizens spend their free time and...

Social event

Enjoy a giant Swiss Fondue at the Patinoire des Vernets, Geneva's ice rink.

A convivial way to discover Switzerland, enjoying a gastronomic dish you cook yourself! An authentic cheese fondue from Fribourg, as smooth and creamy as you like...

Science ♥ society
Brad IrwinKarsten Elmose VadRobert DunnCaren Cooper

Citizen science has come to play an increasing role both in science itself and in the engagement of the public in the scientific process. The last decade has seen a maturation of the field, with the formation of new professional societies,...

Science ♥ society
Nader WahbehShireen SabaneghAsma' Al MozayenMassa Mufti-Hamwi

Political turnulences are currently affecting the education sector in the Middle East and North Africa (MENA) region. While the formal education system remains the main source of intellectual prosperity and development, more and more children are...

John SearRichard Houghton

The GameLab brings together people who are working with games and play in science centres and museums. They are experienced at creating games which range from real world escape rooms to virtual reality adventures, community game hacks to...