Live action games: a tool for emotion and content communication

Ecsite Annual Conference 2018

Creative Collisions
Geneva, Switzerland 7 June 2018 - 9 June 2018
#Ecsite2018

05.06.2018 | 09:00 - 17:45

Tuesday 5 Jun 2018

#Room18

#Room18
Pre-conference workshop
Equity & Inclusion

Positioned at the crossroads of theatre, games and personal experiences, live action games (LARPs) are powerful tools for social inclusion, decision taking and content communication. Fully immersed and emotionally engaged, players are "pushed" directly "inside" content.

During this whole-day workshop, we will explore ways to use LARPs for inclusion, ecology awareness, political decision making, historical contextualization, scientific communication and more. Participants will be part of different scenarios to understand game mechanics, ways to organise and develop LARP events and how to communicate through strong narratives.

This workshop is for everyone who’d like to understand, use, experience and create live action as part of their programme, whether expert or neophyte. Applications: LARP, escape rooms, mixed reality experiences (with VR or AR)…

More about this workshop: All day long, we will focus on 5 main parts:

  • Theory and history of LARPs
  • Live scale debates involving space and people,
  • Narrative and game mechanics
  • Content communication through emotion and immersive events
  • Finally participants will take part in a short game, plunging into live action themselves.

A detailed programme can be found here.

Outcomes: what will participants get from this session? Skills, knowledge, experience etc.

At the end of the workshop, participants will have a good knowledge of the diversity of Live Action games, they will learn tools and technics to initiate their own game including social awareness and content communication, and they will have experienced a full game during the workshop.

This workshop is based on a 2 days training but we are reducing it to a 1 day introduction/experience would work better in conjunction with the second workshop about games we are proposing.

Convenor

GameLab Director - Senior Experience Designer
CRI - Interdisciplinary Research Centre
Paris
France
ICT explainer
Paris
France
ICT explainer
Paris
France
Malvina Artheau
Development & european partnerships - RRI - LivingLab
Artheau Accompagnement
Toulouse
France
John Sear, Game Designer at Museum Games
Game Designer
Museum Games
Birmingham
United Kingdom
Graphic designer
CRI- Interdisciplinary Research Center
Software Developer
CRI- Interdisciplinary Research Center

Session speakers

ICT explainer
Paris
France
Involved in the general program all day long.
ICT explainer
Paris
France
Involved in the general program all day long.
Malvina Artheau
Development & european partnerships - RRI - LivingLab
Artheau Accompagnement
Toulouse
France
Involved in the general program all day long.
GameLab Director - Senior Experience Designer
CRI - Interdisciplinary Research Centre
Paris
France
Involved in the general program all day long.
John Sear, Game Designer at Museum Games
Game Designer
Museum Games
Birmingham
United Kingdom
Involved in the general program all day long.
Graphic designer
CRI- Interdisciplinary Research Center
Involved in the general program all day long.
Software Developer
CRI- Interdisciplinary Research Center
Involved in the general program all day long.

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