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Annual Conference sessions

The first Ecsite Conference took place in 1989. Here you can browse all Conference sessions since 2010. Use the search engine to look for people, topics...

Looking for an older session? Our digital records start in 2007, with programme pdfs attached to each conference page

Strategy & vision
Giovanni StijnenGiovanni StijnenMarjoleine van der Meij

These days science centres and museums are more and more called upon to act as public fora, places where visitors can meet and talk about important issues such as climate change, environmental protection, public health and new research areas such...

Explainers & visitor services
Owain DaviesWencke MaderbacherAnthony RichardsOwain DaviesSawsan DalaqAlina NatmessnigCarlos Catalao Alves

Confident, experienced staff are rightly recognised as a key ingredient to operating a successful science centre. They are essential in all areas, from front of house explainer roles through to managerial and administrative staff. But how can we...

Science ♥ society
Julie BeckerMaarten OkkersenKate PhillipsSolveig ArnesenPhilipp Breuss-SchneeweisÅsa SundelinMonika FibyMaja SandeCybèle RobichaudKate Driver

After a successful first edition in 2015, the Open stage is back! In this session, speakers have exactly four minutes on stage and a video projector at their disposal to share experiences, epiphanies, projects, opinions etc with other...

Equity & Inclusion
Heidrun SchulzePhil LoringMelanie WunschJoe HastingsIris OttBojan Markicevic

The current refugee situation is seen as a big societal challenge and will result in further diversification of our communities. We want to explore if and how this motivates science centres and museums into action and cooperation.

The...

Exhibit development
Suzana Filipecki MartinsPippa HoughIngvar TjostheimSheldon Paquin

The amount of data we generate continues to rise exponentially. The systems we've devised to collect, store and share that data are getting ever more complex. In this session we investigate how we can use big data.

We'll explore...

Equity & Inclusion
Cyril DworskyKaroline IberSimona CerratoChristiane Thenius

In recent years, universities and other research organisations made manifold attempts to open up their institutions and facilities to allow for new encounters with science, arts and humanities. Considering that Children’s Universities create...

Equity & Inclusion
Justin DillonVesna PajićDea BrokmanMeie van Laar

What can science centres and museums do regarding gender equity apart from events and programmes? There is more than one answer to this question.

In this session speakers from different science centres and museums explain how they answered...

Strategy & vision

Welcome to the conference's official start. Meet our hosts for the next few days.

Learning
Annette KlinkertWiktor GajewskiVesna PajićSamuela CaliariHeidrun SchulzeLeonardo AlfonsiAnita Fuchs

Science centres and museums are moving part of their activities out of their premises. These outdoor activities enable science centres to communicate and promote science with wider and more diverse audiences.

What can we accomplish by...

Research, theory & evaluation
Heather KingAndrea BandelliSarah DaviesAntonio Gomes da Costa

Science centres are often described as ideal sites for the public to participate in conversations and discussions related to scientific knowledge. But to what extent can and do visitors participate? How can science centres and museums design...

Learning
Jörg EhtreiberJohannes RamslEd Sobey

What does "inventing something" mean for a pre-school child? With every object they are holding in their hands for the very first time, young children invent something for themselves. How can we support this process and make them enthusiastic...

Learning
Kate KnealeIsabelle Chabanon-PougetMatthieu VernetMelissa RichardMalvina Artheau

The GameLab is an informal drop-in space entirely dedicated to gaming.
Want to play some yet-to-come games designed by science centers? Ready to participate in an on-going experiment of collectively designing a game, from idea to...

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