What kind of learning is really taking place in museums and science centres? How do we measure it? This two-day pre-conference workshop will equip participants with tools enabling them to identify the learning taking place at their venue. The...
Now and again visionary leaders with new ideas and different experiences from the outside world land in science centres, science museums and similar science-communicating institutions. This can lead to an exciting meeting between two different...
In this hands-on tinkering session we will explore the ways in which the tinkering approach can be applied to subjects beyond the usual physics explorations. In this experimental session you can try out tinkering investigations related to biology...
The GameLab is an informal space dedicated to gaming.
It will be open throughout the three days of the Ecsite Conference (even during coffee and lunch breaks). It is a drop-in space, with an exciting mix of workshops and demonstrations as...
Meet at the bottom of Experimentarium’s iconic helix staircase for a playful and entertaining session on the if and how of implementing the United Nations' 17 Sustainable Development Goals (SDGs) in our science centres and museums. How far are...
A preview of current and upcoming touring science exhibitions across Europe and the world. This fast-paced session will give you a glimpse of a large range of exhibitions on offer, leaving it up to you to make contacts and find out more.
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How do we build capacity to engage and collaborate with communities outside our walls through tinkering and making? By offering the tinkering approach to learners and educators in communities and contexts outside our venues we can build genuine...
What specific efforts can science centres make to be more inclusive and more welcoming, not only as public spaces, but also as science communication hubs? As a public space, they must improve accessibility and relevance for different audiences,...
The local Hellerup School just around the corner from Experimentarium stands out: no fence separating the school from the street, no walls dividing the school in classrooms. Instead, learning spaces that substitutes for classrooms and students in...
1969 was a significant year. Neil Armstrong walked on the moon, the hippies came of age, the Beatles performed for the very last time and the Internet was invented. That same year the Ontario Science Centre in Toronto and the Exploratorium in San...
Games can push the boundaries of identity and knowledge by providing a safe space to explore actions and consequences. By taking on personas, visualising large systems on their table top, or wrestling with complex decisions, participants can...
All detailed information about this workshop can be found here.