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Exploring the digital science centre through a Digital Fun Run

registration

15.06.2023 | 12:00 - 13:15

Thursday 15 Jun 2023

Vassali Hall

Vassali Hall
Exhibit development

Lessons learnt during the recent pandemic have showed us that there needs to be a spot on the science centre stage reserved for digital content.
Some critics have referred to digital content as “the death of science centers as we know them”. However, when restrictions were lifted, audiences returned to our exhibitions, despite becoming accustomed to free high quality online content. In many cases, digital content kept us alive. This hands-on workshop demonstrates how digital content can be used to make our science centres more interactive and engaging, without killing the physical exhibition. Following an introduction, the participants will get to explore a variety of digital content from different institutions by taking part in a digitally guided scavenger hunt dubbed the Ecsite Digital Fun Run around MCC.

Outcomes: what will participants get from this session? Skills, knowledge, experience etc.

The goal of this session is to demonstrate how digital content can be applied in a creative and novel fashion to enhance visitors experience and educational outcomes.
It also demonstrates a variety of digital tools and content that can be applied by science centers, both on site and distributed to external users.
The session also works as a social lubricant and a way for participants to move about a bit through the day.

Facilitator

Educator/Ecologist/Project manager
Ås
Norway

Session speakers

Creative Project manager
Inspire to Action
Oslo
Norway
Project manager and content creator at Inspire to Action, with a background in film production and visual storytelling. Solveig works with a team of skilled creatives form all over Europe developing and producing digital content for immersive educational experiences. Most of which revolve around science communication and sustainability.
Head of Department | Doctoral candidate
St. Martin's College | University of Malta
Santa Lucija
Malta
Clarisse is a teacher and cognitive scientist by profession who is currently pursuing her doctoral studies in the field of immersive technology in education. By collaborating with the other partners in this project, Clarisse aims to highlight the opportunities that the use of Extended Realities (VR/AR/MR) make possible in order to access dangerous, impossible or expensive experiences, within our science centres and beyond. Despite the fact that XR technologies are becoming more popular as pedagogical tools, more awareness needs to be raised regarding the great potential they have in science education; be it in a school setting or a science centre setting.
Education and Public Programs Manager
VIDA! science center
Brno
Czech Republic
Ondřej is going to share the experience of live-streamed school programs from VIDA! science center. The whole idea of making experiments in the studio while streaming them live to students in their schools/homes came up during the pandemic and surprisingly proved to be useful even in post-pandemic times. Close-up captured experiments, real-time interaction with the students and the possibility to reach remote schools are definitely the 'pros' which made this digital product very successful.
Online Education Content Developer
Geneva
Switzerland
Guillaume is the Solvay Online Education Content Developer at CERN, the European Laboratory for Particle Physics. As part of the Education team of Science Gateway, CERN's new science centre opening in the summer of 2023, he produces both short-form and long-form educational videos about the science and technologies of CERN. They expand and complement the in-person education offer our science center will provide to our visitors, and are specifically designed to appeal to an audience of highschoolers from around the world. A selection of those videos will be presented in an interactive format during the scavenger hunt.

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