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Beyond Rubik's Cube

A unique exhibit inspired by 40 years of playing with the world's most popular mind-bending puzzle. Beyond Rubik's Cube is highly interactive, physical, and a digital challenge, tempting visitors to consider why this timeless toy became a worldwide phenomenon.

Exhibits Development Group has teamed-up with Liberty Science Center to bring you Beyond Rubik’s Cube, a unique exhibition inspired by 40 years of playing with the world's most popular mind-bending puzzle. Highly interactive physical and digital challenges invite visitors to consider why this timeless toy became a worldwide phenomenon garnering billions of fans and fostering creativity across the fields of science, technology, engineering, mathematics and the arts. Google, the exhibition's lead creative partner, is extending the experience into the digital realm; embedding the exhibition in social media and the global Rubik's Cube community. Organized around the themes Invent, Play and Inspire, the exhibition presents tantalizing puzzles, robotic manipulations, music, art and original artifacts that become creative platforms for exploration of the Cube and the culture it has inspired.

Accompanying the exhibition is a store featuring exclusive 40th-anniversary Rubik's Cube products designed by Professor Erno Rubik. A Program Guide provides suggestions to venues for hosting collaborative Cube-based art, music, dance, engineering and architecture competitions; human and robotic speedcubing championships; and spectacular performances by juggling, one-handed or blindfolded speedcubers.

Beyond Rubik’s Cube targets school groups and families with children. But the unique popularity of Rubik’s Cube means that the exhibition also attracts a much wider audience of devoted fans, from teenage speedcubers to adults who grew up with Rubik’s Cube in the 1980s to visitors interested in art, design and pop culture. The world’s fascination with the Cube offers the chance to expand audiences beyond the traditional science-center cohort. Activities and content supports STEAM curriculum standards for grades 4–8, particularly with respect to problem-solving, geometry and engineering. The exhibition also supports educational standards for grades 9–12, given that Rubik’s Cube holds a special fascination among 11 to 18-year-olds.

Website: http://brc.lsc.org/

The exhibition can be translated to any language.

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