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All about play - day 1

What makes play meaningful? What makes an exhibit playful? Play has always been an integral feature within science centres. While traditional museums strive to convert their collections into creative learning environments, interactive exhibits have always been designed for playful learning. This workshop is dedicated to play and explores the core of what play is all about. What are the characteristics of play and which frameworks can we use to observe, measure and analyse the playing of our visitors? How can we enable our staff on the floor to support and encourage play? Based on our own playful experiences, you will become familiar with different conceptions of play and be able to broaden your horizons when it comes to putting play into context.

This workshop is organised by the REV Group, the Ecsite thematic group that stimulates and helps facilitate research and evaluation in science centres and museums across Europe. The workshop is open to all - please take part!

A more detailed programme can be checked here.

Convenor

Head Marketing and Partnerships
Winterthur
Switzerland
Head of the Research Department
Warszawa
Poland
PhD
Cambridge University
London
United Kingdom

Session speakers

Endowed Professor Cognitive Development
University of Amsterdam
Amsterdam
Netherlands
There are different reasons why play is of interest for a science museum, such as to enhance learning, to prolong engagement, to foster curiosity, or to elicit meaningful discussions among visitors. The relevant indicators of playfulness are therefore depending on a developer's goals with a playful activity or exhibit. During a half day of activities we will learn about the relevant indicators of different types of play and how to observe them systematically. We will provide you with a practical overview of indicators and hands-on experience with doing observations. With these theoretical and practical tools you will be able to make a comparative description of activities and exhibits, focused on play. Evaluations and prototyping could be built on these research tools.
PhD
Cambridge University
London
United Kingdom
Text to be delivered by speaker
Assistant Professor of STEAM Education
University of Wisconsin
In the application in practice session, the participants will engage in an interactive experience that will encourage them to recognize or identify different facilitation moves and consider the relationship between those facilitation moves and playful experiences they are trying to support.
Curator, Program Advisor, Special Projects
San Francisco
United States
Participant in reverse session Day#2 - afternoon: Playful exhibits
Ian Russell
Director
Ian Russell Interactives
High Peak, Derbyshire
United Kingdom
Participant in reverse session Day#2 - afternoon: Playful exhibits
Science Centre Consultant
Technorama, the Swiss Science Center
Winterthur
Switzerland
Participant in reverse session Day#2 - afternoon: Playful exhibits
Founder, CEO We Are Play Lab Foundation
We Are Play Lab Foundation
Zurich
Switzerland
Text to be delivered by speaker

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