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Avoiding game over - 2

Why make a game in a science communication situation? How? For whom? What does a game do that nothing else could do better? What is the right balance between fun and content? How much does a serious game cost? And for what result?

Because games are one of the tools that science communicators have at their disposal, these are some of the questions any of us will be confronted with one day or another. To allow anyone to jump in at the almost last minute we will keep this session open to new speakers as long as possible.

Have an idea, a prototype you’d like to present and get feedback on? Don’t hesitate to send all information by filling this form, and jump on board! Or just come to the GameLab during the conference and tell us about it!

Facilitator

ICT explainer
Universcience
Paris
France
Malvina Artheau
Freelance - co-creation practices and projects
Artheau Accompagnement
Toulouse
France

Session speakers

No speakers have been added yet.