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Annual Conference sessions

The first Ecsite Conference took place in 1989. Here you can browse all Conference sessions since 2010. Use the search engine to look for people, topics...

Looking for an older session? Our digital records start in 2007, with programme pdfs attached to each conference page

Learning
Annette KlinkertMiha KosLeonardo AlfonsiMarco MirandaIrena Cieślińska

From science museums and centres to research institutions and citizens associations, an increasing set of actors are transforming the city into an arena for new forms of science communication and engagement. This session will focus on the...

Science ♥ society
Frank KupperJantien SchuijerPatrizia FamàMaria ZоlоtоnоsаMarianne Pouget

Responsible Research and Innovation (RRI) stresses that societal engagement is essential for steering research and innovation towards acceptable ends. The idea is that carefully facilitated interactions between societal actors (dialogues or co-...

Research, theory & evaluation
Armin DuffWolfgang KesselheimArmin DuffChristoph HottigerChristina Brandenberger

How do we explore natural phenomena around us? What does it take for personal discoveries to happen? Due to the internal and subjective nature of these processes, these questions are almost impossible to answer. However, when visitors explore...

Explainers & visitor services
Eamonn O'NeillAnnette LeinYihsuan LinAndré SeirafiJack Gelsthorpe

Developing an app takes a lot of time and effort. It has to have an effective design, be simple to use, and most importantly provide relevant, timely and engaging content for the user. Yet, despite all the work we put into planning, developing...

Get a glimpse of the local and national science engagement scene! The Nocturne will be taking place at the Natural History Museum of Geneva, its famous dioramas and edgy temporary exhibitions - but also in the beautiful Malagnou park, recently...

Equity & Inclusion
Luisa MassaraniJessica Norberto RochaChristelle GuiraudAndres RoldanAnna Riethus

In 2017 RedPOP, Ecsite's sister organisation in Latin America, undertook a survey among the region’s science centres to understand how they tackle accessibility in respect to different kinds of disabilities. Studied factors spanned communicative...

Audrey O'ConnellElsa GuerryDebbie DonohueJo SheppardSoraia SalvadorSheena LaursenHélène WangJennifer WallaceJulie LeclairAndreas MattAudrey ChangAlanna DavidsonKaterina ChabovaMarianne Pouget

A preview of current and upcoming touring science exhibitions across Europe and the world. This fast-paced session will give you a glimpse of a large range of exhibitions on offer, leaving it up to you to make contacts and find out more.

Learning
Sheena LaursenPia Maria LieThomas Dyreborg AndersenMads KringLuigi Amodio

Science centres and museums reach out to schools because they are an important target group.

Many teachers and students visit our exhibitions on their own. Sometimes schools come unprepared and don’t have a clear purpose for their visit....

Learning
Aymeric Faucher

Mass Affect is a multi-pedagogical serious game developed at the CRI - Interdisciplinary Research Centre (Paris, France). It is based on the control of the Center Of Mass of players, a physical concept which offers a real-time collaborative...

Exhibit development
Ricardo NemirovskyAlbrecht BeutelspacherMargaret BrownCindy LawrenceLars Paulsson

Hear from speakers questioning the image of mathematics as immaterial and abstract by striving to create learning environments in which elementary and advanced mathematical ideas can be encountered in lively, playful, accessible, tangible, and...

Equity & Inclusion
Marianne AchiamSheena LaursenAntonia CaolaPenny FidlerDavid JonesMaarten OkkersenGillian Roddie

Inequity in science will not resolve itself! An obvious place to counteract inequity is the open and including environment of science centres and museums. However, some of these institutions, influenced by norms and traditions in the societies...

Learning
Radhika Beaume

The GameLab at Ecsite brings together people who are working with games and play in science centres and museums. They are experienced at creating games which range from real world escape rooms to virtual reality adventures, community game hacks...

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