Are you facilitating creative team processes? Tired of always using the same old tricks? Interested in the wider potential of creative techniques? This session is for you.
For this workshop 10 facilitators have gathered and selected a wide...
The Farewell Party is the conference's most informal social event: dance, chat, share a drink with other participants...
This year it will be taking place at the Bâtiment des forces motrices, a beautiful building on the river Rhône whose...
The Ecsite Annual General Meeting (AGM) is open to all Ecsite members.
Only Full members of Ecsite have voting rights.
Over the past years different scientific labs and research institutions have nurtured novel models of dialogue and cooperation between scientists and artists. Likewise, museums and cultural centres have been increasingly incorporating art and...
Outreach is a great way to reach new audiences - go to where the people are!
To stretch and challenge our boundaries, this session will first bring together three diverse examples of innovative work in this field: multi-strand approaches...
All detailed information about this workshop can be found here.
The academic world can sometimes appear puzzling, complex or even “inert” to other science engagement actors ; however, many fruitful collaborations are possible.
Why (and how) should science centres and universities collaborate better?...
Let's put some human touch in this developing artificial intelligence world.
We will reflect on the evolution of artificial intelligence (AI) in the museums world and see how scientific and cultural mediation can merge...
Acting on the interface of science and society, Science Shops have developed inspiring, socially innovative and often experimental formats to tailor research to real social concerns. They operate in higher education institutions, public...
The Supreme Court of the Ecsite Conference will decide whether citizen science projects are still allowed to be operated or should be sent to jail on life sentence. Join our esteemed solicitors and a group of mystery witnesses who will provide...
In this workshop, combine the power of cardboard, Strawbees tinkering tools and drinking straws together with gamification challenges. Recreate classic carnival games and “hack the game” with varying levels of difficulty and challenges provided...
More and more schools implement and build MakerSpaces. However a 3D-printer and a vinyl cutter do not equal a MakerSpace. This process must consist of both setting up the facility, and creating the mindset needed to use it properly and to its...