Making good museum games - Day 1

Pre-conference workshop
Science ♥ society

Keywords

Science ♥ society
Learning

Session abstract

A two day pre-conference session intended to bring together game makers and organisations interested in unleashing the power of games and play into their public spaces. Organised by the team who will be running the GameLab - the space specifically dedicated to games - during the main conference's three days.

Life Everywhere = Games Everywhere. We will show how games can be used to diversify and extend participation.

The workshop will be taking place at the Hall of Biodiversity, run by the Natural History and Science Museum of the University of Porto. Working in teams, participants will create games based on challenges presented by the museum. They will go through the whole development cycle, from site visit to concept to test and iterations...

Games developed during the pre-conference will be further tested at the GameLab during the main conference, and presented in situ in the Hall of Biodiversity when all participants meet there for the Nocturne on Friday 16 June.

A detailed programme is available here.

Convenor

KateKneale
Director
HKD
United Kingdom

Session speakers

John Sear, Game Designer at Museum Games
Games Designer
Museum Games
Birmingham
United Kingdom
John will lead one of the game making teams in the Pre-conference session. He will present the projects he has developed for Museums and run sessions in the GameLab on developing games for Museums and Science Centres. He will host Q&A sessions for people to bring along their science centre game challenges.
Research engineer
University of Bath; National Trust
United Kingdom
Daniela will lead another one of the game making teams in the Pre-conference session. She will present her current research and the projects she has developed for Museums and run sessions in the GameLab on developing games for Museums and Science Centres. She will lead game making sessions for people to learn more about how to work with game makers.
Science Center Manager
Stockholm
Sweden
Daniel will lead one of the game making teams in the Pre-conference session. He will present the projects he has developed for Museums and run sessions in the GameLab on developing games for Museums and Science Centres. He will host workshop sessions for people to look at existing games and bring along their organisational challenges. Focus will be on how games can engage new audiences.
Marc Jamous - Universcience
multimedia producer
Paris
France
Marc will present at the game making sessions in the Pre-conference game making workshops. He will share his knowledge and skills presenting projects he has developed for Museums and run sessions in the GameLab on where to start developing games for Museums and Science Centres.
Pedagogy Developer
Oslo
Norway
Sigurd will share the lessons learnt developing an app game for Vitenparken, the newest science centre in Norway during the pre-conference workshop and be part of sessions in the GameLab where we will look at digital vs real world games and how they can work together.
Curriculum Developer and Project Manager
Weizmann Institute of Science
Ran and Malka are joining this preconference session to add their experience of developing locked room puzzle games. The workshop will explore key game decisions and mechanics looking at opportunities real world vs digital, on gallery and outreach, playing games with friends or strangers. The diverse and international team of game makers will work with the attendees of this session to help them create new games for Ecsite.
Chemistry Teacher and Trainer
Katzir High School and Weizmann Institute of Science
Ran and Malka are joining this preconference session to add their experience of developing locked room puzzle games. The workshop will explore key game decisions and mechanics looking at opportunities real world vs digital, on gallery and outreach, playing games with friends or strangers. The diverse and international team of game makers will work with the attendees of this session to help them create new games for Ecsite.
Content Strategy and Development
Amsterdam
Netherlands
Lizzy is joining this preconference session to add her extensive experience of working with museums and science centres to develop innovative games and interactive experiences. The workshop will explore the advantages of different types and formats of games, real world vs digital, on gallery and outreach, playing games with friends or strangers. The diverse and international team of game makers will work with the attendees of this session to help them create new games for Ecsite.